Most software fails not because of bad code — but because users don't understand it or won't adopt it. We design interfaces for web and mobile products that real teams actually use. Figma prototypes, design systems, usability testing — backed by 8 years and 600+ shipped products.
Fixed-price MVPs from $35k · No hourly billing surprises
Not just mockups. Full design processes — from understanding who uses the product to the final handoff that developers can build from without guessing.
We talk to actual users before designing anything. User interviews, journey mapping, and competitive benchmarking to understand what people need — not what stakeholders assume they need. Most design failures happen before a single screen is drawn.
Information architecture and low-fidelity wireframes that map out every flow before any polish is applied. We define navigation structure, page hierarchy, and user flows so that nothing is built on a broken foundation.
High-fidelity, interactive Figma prototypes that look and behave like the real product. Stakeholders can click through actual flows and sign off on the experience before development starts — not after the code is written.
Reusable component libraries in Figma — buttons, forms, cards, modals, tables — with documented usage rules. When your engineering team builds feature 12, they use the same components as features 1 through 11. Design systems save months of rework.
Native iOS and Android interfaces, and cross-platform designs for React Native and Flutter. We follow platform conventions — gestures, navigation patterns, OS typography — so your app feels like it belongs on the platform rather than like a web page dropped into a shell.
We put prototypes in front of real users and watch what happens. Not surveys — actual task completion sessions. When someone can't find the button, we fix the design, not write an onboarding guide explaining where to look.
Design is a phase in a larger delivery, not a handoff from a separate studio. We work alongside the development team.
We start with the problem, not the screen. Who are the users? What are they trying to do? Where does the current experience break down? We run interviews, map user journeys, and audit competitors. This phase typically takes 1–2 weeks and saves weeks of redesign later.
Before any visual design, we map every flow the user will take. Login → onboarding → core feature → settings → error states. Every path. Every edge case. Navigation structure, page hierarchy, and decision points documented and signed off before mockups begin.
Low-fidelity wireframes that strip out colour and visual polish to focus entirely on layout, hierarchy, and function. Stakeholders often have opinions about colours that block good structural decisions. Wireframes get those decisions made on their own terms first.
Full visual design with your brand, real typography, real data in the components, and real interactive states. The Figma prototype is clickable — you can hand it to a user and watch them complete a task. Every component goes into the design system as it's built.
Figma files annotated for developers — spacing, colours (as variables), component states, responsive breakpoints, animation specs. We stay available during development to answer questions and review implementation. "Close enough" implementations are not accepted.
Scoped per project. Here's an honest range based on what we've delivered.
A focused design engagement — one user flow, one feature set, or a full audit of an existing product with a redesigned key screen. 2–4 weeks. Ideal for validating an idea before committing to full development.
End-to-end design for a web or mobile product — all screens, all states, full design system. 6–12 weeks. Typically paired with our development work so design and build happen together without handoff friction.
A complete, documented design system for teams with multiple products or an existing product that's grown without system thinking. Token-based, scalable, with usage guidelines your team can actually follow.
Eight years of shipping software means eight years of solving real design problems — not hypothetical ones.
Designed the full UI for a multi-module operations platform used by hundreds of UK removals companies. The challenge: field crews, office managers, and clients all needed completely different interfaces on the same data. Separate dashboards per role, mobile-optimised crew views, and a client portal that reduced support calls by design.
View live platform →Designed for four distinct user types: researchers, consultants, educators, and families. Each needed a completely different experience within the same system. Complex role-based navigation, intervention tracking dashboards, and data entry interfaces that non-technical users could operate without training documentation.
View live platform →Designed the operator dashboard and the driver-facing mobile interface for an automated parking system serving NSW Ambulance and hotel clients across Australia. The operator side handles real-time bay monitoring and access control. The driver side had to work under parking-lot conditions — one hand, bad lighting, two taps maximum to complete any action.
Read the case study →Design-only is possible. We do design sprints and full product design engagements that result in Figma files your own engineering team builds from. That said, when design and development happen with the same team — which is what we do for most clients — the handoff is near-zero friction. Designers know exactly what Angular, React Native, and Flutter can do without workarounds, which means the designs are actually buildable as specified, not "close enough."
A Figma design file with all screens (desktop and mobile breakpoints), all component states (default, hover, active, disabled, error), a component library organised for reuse, a style guide (colour tokens, typography scale, spacing system), a clickable prototype covering primary user flows, and developer-annotated specs for spacing, states, and interactions. If usability testing was included, you also receive a findings report with what changed and why.
Discovery and research: 1–2 weeks. IA and wireframes: 1–2 weeks. High-fidelity design: 3–6 weeks depending on scope. Total: 6–12 weeks for a complete product. A focused design sprint for a single feature or flow can be done in 2–3 weeks. We provide a week-by-week timeline as part of scoping so you know exactly when you'll have what.
Yes — partial redesigns are common. We'll audit what you have, identify the highest-friction areas (usually based on your support tickets, drop-off data, or direct user complaints), and redesign those flows first. We don't insist on redesigning everything if the problem is in specific areas. Scoped redesigns are typically 2–6 weeks and $6k–$20k depending on what's being reworked.
Yes. If you have a brand guide — colours, typography, logo usage rules — we design within it. If you don't have one or it's incomplete, we'll establish a minimal visual language (colour tokens, type scale, component styles) as part of the design system work. We don't impose a default aesthetic — we design for your product and your users.
Yes — both native (iOS Human Interface Guidelines and Android Material Design) and cross-platform (React Native, Flutter). Mobile design follows different rules than web: gesture navigation, touch targets, one-handed use patterns, OS-specific navigation conventions. We've designed apps for Parkezi (parking automation in Australia), Sharewear (NFC medical wearable), and E2P SEND (EdTech, UK). We know the platforms.
Platform-level reviews of the agency — not cherry-picked project comments.
What I love about Team7 is that they always say: No worries, we can find a solution. This is the mindset of builders, creators, people who do not have fear — the partner you need if you want to excel.
Working with Mo and his team over the past year has been nothing short of exceptional. I was admittedly sceptical about investing such a large amount — but results exceeded every expectation.
Team 7 is the best group of developers on Fiverr — and I promise it is not even close. The software they have developed has changed our company for the better.
30 minutes. No slides. We'll review your current product or idea and tell you honestly what the design problems are and what it would take to fix them.
Free 30-min scoping call
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